Victorian Curriculum
VC2M3SP02
interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other
- designing the layout of a space; for example, designing a proposed games room or a classroom using a blank sheet of paper as the boundary and cutouts of shapes to represent furniture from a top-view perspective
- locating themselves within a space, such as a basketball court, oval, stage or assembly hall, guided by a simple hand-held plan indicating the different positions of the participants in the activity
- sketching a map indicating where they have hidden an object within the classroom, swapping maps with partners and then providing feedback about what was helpful and what was confusing on the map
- identifying differences in the representation of a place on a map, in an aerial photograph, in a street view and in a satellite image, and discussing the different information the representations can give
- exploring land maps or cultural maps used by Aboriginal and Torres Strait Islander Peoples to locate, identify and position important landmarks such as waterholes
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2 teaching resources for those 'aha' moments